class CCommentarySystem
{
void* _ _ vftable;
uint8 pad_ 0008[9];
public:
bool m_ bCommentaryConvarsChanging;
bool m_ bCommentaryEnabledMidGame;
GameTime_ t m_ flNextTeleportTime;
int32 m_ iTeleportStage;
bool m_ bCheatState;
bool m_ bIsFirstSpawnGroupToLoad;
private:
uint8 pad_ 0020[24];
public:
CHandle<CPointCommentaryNode> m_ hCurrentNode;
CHandle<CPointCommentaryNode> m_ hActiveCommentaryNode;
CHandle<CPointCommentaryNode> m_ hLastCommentaryNode;
CUtlVector<CHandle<CPointCommentaryNode>> m_ vecNodes;
};