class CCommentarySystem
{
    void* __vftable;
    uint8 pad_0008[9];
public:
    bool m_bCommentaryConvarsChanging;
    bool m_bCommentaryEnabledMidGame;
    GameTime_t m_flNextTeleportTime;
    int32 m_iTeleportStage;
    bool m_bCheatState;
    bool m_bIsFirstSpawnGroupToLoad;
private:
    uint8 pad_0020[24];
public:
    CHandle<CPointCommentaryNode> m_hCurrentNode;
    CHandle<CPointCommentaryNode> m_hActiveCommentaryNode;
    CHandle<CPointCommentaryNode> m_hLastCommentaryNode;
    CUtlVector<CHandle<CPointCommentaryNode>> m_vecNodes;
};