class CCitadel_NeutralCampVData : public CEntitySubclassVDataBase
{
public:
    // MPropertyStartGroup = Gameplay
    int32 m_iInitialSpawnDelayInSeconds;
    int32 m_iSpawnIntervalInSeconds;
    int32 m_iSpawnIntervalChange;
    int32 m_iSpawnIntervalMin;
    ENeutralTrooperType m_eNeutralType;
    // MPropertyStartGroup = Sounds
    CSoundEventName m_sIdleAmbient;
    CSoundEventName m_sAlertAmbient;
};

KV3 Class Defaults

{
    _class = "CCitadel_NeutralCampVData"
    m_iInitialSpawnDelayInSeconds = 120
    m_iSpawnIntervalInSeconds = 120
    m_iSpawnIntervalChange = 0
    m_iSpawnIntervalMin = 300
    m_eNeutralType = "NEUTRAL_TROOPER_NORMAL"
    m_sIdleAmbient = soundevent:""
    m_sAlertAmbient = soundevent:""
}