class CCitadel_NeutralCampVData : public CEntitySubclassVDataBase
{
public:
// MPropertyStartGroup = Gameplay
int32 m_iInitialSpawnDelayInSeconds;
int32 m_iSpawnIntervalInSeconds;
int32 m_iSpawnIntervalChange;
int32 m_iSpawnIntervalMin;
ENeutralTrooperType m_eNeutralType;
// MPropertyStartGroup = Sounds
CSoundEventName m_sIdleAmbient;
CSoundEventName m_sAlertAmbient;
};
KV3 Class Defaults
{
_class = "CCitadel_NeutralCampVData"
m_iInitialSpawnDelayInSeconds = 120
m_iSpawnIntervalInSeconds = 120
m_iSpawnIntervalChange = 0
m_iSpawnIntervalMin = 300
m_eNeutralType = "NEUTRAL_TROOPER_NORMAL"
m_sIdleAmbient = soundevent:""
m_sAlertAmbient = soundevent:""
}