class CCitadel_ Modifier_ Wrecker_ Ultimate_ GrabEnemy : public CCitadelModifier
{
public:
bool m_ bAddedStasisParticle;
Vector m_ vHoldOffset;
float32 m_ flLastTouchTime;
private:
uint8 pad_ 00E4[672];
};class CCitadel_ Modifier_ Wrecker_ Ultimate_ GrabEnemy : public CCitadelModifier
{
public:
bool m_ bAddedStasisParticle;
Vector m_ vHoldOffset;
float32 m_ flLastTouchTime;
private:
uint8 pad_ 00E4[672];
};