class CCitadel_ Modifier_ VacuumAura : public CCitadelModifierAura
{
uint8 pad_ 0108[784];
public:
CUtlVector<CHandle<CBaseEntity>> m_ hEnemyHeroInVacuum;
int32 m_ nNumPlayersKilled;
GameTime_ t m_ tLastDamageTime;
};class CCitadel_ Modifier_ VacuumAura : public CCitadelModifierAura
{
uint8 pad_ 0108[784];
public:
CUtlVector<CHandle<CBaseEntity>> m_ hEnemyHeroInVacuum;
int32 m_ nNumPlayersKilled;
GameTime_ t m_ tLastDamageTime;
};