class CCitadel_Modifier_Upgrade_SpellslingerHeadshots_Debuff : public CCitadelModifier
{
public:
GameTime_t m_tLastHeadshot;
private:
uint8 pad_00CC[128];
};class CCitadel_Modifier_Upgrade_SpellslingerHeadshots_Debuff : public CCitadelModifier
{
public:
GameTime_t m_tLastHeadshot;
private:
uint8 pad_00CC[128];
};