class CCitadel_ Modifier_ TrooperDisabledInvulnerability : public CCitadelModifier
{
public:
float32 m_ flBulletResistancePctMax;
bool m_ bShieldUp;
GameTime_ t m_ flShieldUpTime;
ModifierTrackedParticle_ t m_ trackInfo;
};class CCitadel_ Modifier_ TrooperDisabledInvulnerability : public CCitadelModifier
{
public:
float32 m_ flBulletResistancePctMax;
bool m_ bShieldUp;
GameTime_ t m_ flShieldUpTime;
ModifierTrackedParticle_ t m_ trackInfo;
};