class CCitadel_Modifier_Tokamak_HeatSinks_DOT : public CCitadel_Modifier_Burning
{
public:
GameTime_t m_flLastBurnTime;
float32 m_flScaledDPS;
private:
uint8 pad_00D0[128];
};class CCitadel_Modifier_Tokamak_HeatSinks_DOT : public CCitadel_Modifier_Burning
{
public:
GameTime_t m_flLastBurnTime;
float32 m_flScaledDPS;
private:
uint8 pad_00D0[128];
};