class CCitadel_ Modifier_ Tokamak_ HeatSinks_ DOT : public CCitadel_ Modifier_ Burning
{
public:
GameTime_ t m_ flLastBurnTime;
float32 m_ flScaledDPS;
private:
uint8 pad_ 00D8[224];
};class CCitadel_ Modifier_ Tokamak_ HeatSinks_ DOT : public CCitadel_ Modifier_ Burning
{
public:
GameTime_ t m_ flLastBurnTime;
float32 m_ flScaledDPS;
private:
uint8 pad_ 00D8[224];
};