class CCitadel_Modifier_Tier3Boss_LaserBeam : public CCitadel_Modifier_Tier3Boss_Base
{
uint8 pad_00D0[4];
public:
Vector m_vStart;
Vector m_vEnd;
Vector m_vPrevEnd;
float32 m_flAngleBetweenTrace;
GameTime_t m_flNextDamageTick;
GameTime_t m_flNextAuraDropTick;
CUtlVector<CHandle<CBaseEntity>> m_vecEntitiesHit;
GameTime_t m_flLastShakeTime;
Vector m_vecBeamTarget;
GameTime_t m_flLastBeamUpdateTime;
Vector m_vecEnemyPosition;
bool m_bPreviewMode;
int32 m_iAttachmentIndex;
AttachmentHandle_t m_hAttachment;
private:
uint8 pad_0149[224];
};