class CCitadel_ Modifier_ TechCleave_ _ DamageTaken_ t
{
public:
float32 m_ flDamageAmount;
GameTime_ t m_ flTimeToExpire;
CHandle<CBaseEntity> m_ ProcAbility;
CHandle<CBaseEntity> m_ pTarget;
};class CCitadel_ Modifier_ TechCleave_ _ DamageTaken_ t
{
public:
float32 m_ flDamageAmount;
GameTime_ t m_ flTimeToExpire;
CHandle<CBaseEntity> m_ ProcAbility;
CHandle<CBaseEntity> m_ pTarget;
};