class CCitadel_ Modifier_ Stimpak_ regen : public CCitadelModifier
{
public:
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 00D4[224];
};class CCitadel_ Modifier_ Stimpak_ regen : public CCitadelModifier
{
public:
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 00D4[224];
};