class CCitadel_Modifier_RestorativeGoo : public CCitadelModifier
{
public:
    GameTime_t m_flEarliestBreakoutTime;
    float32 m_flTotalPendingHeal;
private:
    uint8 pad_00D0[832];
public:
    CHandle<CCitadel_RestorativeGooCube> m_hGooCube;
    float32 m_flBreakoutPercentage;
private:
    uint8 pad_0418[24];
};