class CCitadel_ Modifier_ RestorativeGoo : public CCitadelModifier
{
public:
GameTime_ t m_ flEarliestBreakoutTime;
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 00D8[1456];
public:
CHandle<CCitadel_ RestorativeGooCube> m_ hGooCube;
float32 m_ flBreakoutPercentage;
private:
uint8 pad_ 0690[24];
};