class CCitadel_ Modifier_ Push : public CCitadelModifier
{
public:
Vector m_ vPushForce;
float32 m_ flDecayRate;
GameTime_ t m_ TimeDestroy;
};class CCitadel_ Modifier_ Push : public CCitadelModifier
{
public:
Vector m_ vPushForce;
float32 m_ flDecayRate;
GameTime_ t m_ TimeDestroy;
};