class CCitadel_Modifier_Push : public CCitadelModifier
{
public:
Vector m_vPushForce;
float32 m_flDecayRate;
GameTime_t m_TimeDestroy;
};class CCitadel_Modifier_Push : public CCitadelModifier
{
public:
Vector m_vPushForce;
float32 m_flDecayRate;
GameTime_t m_TimeDestroy;
};