class CCitadel_ Modifier_ NeutralShield : public CCitadelModifier
{
public:
float32 m_ flShieldActivateDelay;
GameTime_ t m_ timeEnemyDisappeared;
};class CCitadel_ Modifier_ NeutralShield : public CCitadelModifier
{
public:
float32 m_ flShieldActivateDelay;
GameTime_ t m_ timeEnemyDisappeared;
};