class CCitadel_Modifier_NeutralShield : public CCitadelModifier
{
public:
float32 m_flShieldActivateDelay;
GameTime_t m_timeEnemyDisappeared;
};class CCitadel_Modifier_NeutralShield : public CCitadelModifier
{
public:
float32 m_flShieldActivateDelay;
GameTime_t m_timeEnemyDisappeared;
};