class CCitadel_Modifier_Necro_HauntingSkull_Area : public CCitadelModifier
{
public:
    ParticleIndex_t m_hPreviewRingParticle;
private:
    uint8 pad_00D8[8];
public:
    CUtlVector<CHandle<CBaseEntity>> m_vecDeployedSkulls;
private:
    uint8 pad_00F8[672];
};