class CCitadel_ Modifier_ Necro_ HauntingSkull_ Area : public CCitadelModifier
{
public:
ParticleIndex_ t m_ hPreviewRingParticle;
private:
uint8 pad_ 00D8[8];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecDeployedSkulls;
private:
uint8 pad_ 00F8[672];
};