class CCitadel_ Modifier_ MagicBeam : public CCitadelModifier
{
public:
CHandle<CCitadel_ Magic_ Beam_ Blocker> m_ hBlocker;
ParticleIndex_ t m_ nParticleIndex;
GameTime_ t m_ flStartTime;
private:
uint8 pad_ 00DC[452];
public:
QAngle m_ qAngle;
Vector m_ vOrigin;
private:
uint8 pad_ 02B8[48];
};