class CCitadel_Modifier_MagicBeam : public CCitadelModifier
{
public:
CHandle<CCitadel_Magic_Beam_Blocker> m_hBlocker;
ParticleIndex_t m_nParticleIndex;
GameTime_t m_flStartTime;
private:
uint8 pad_00D4[260];
public:
QAngle m_qAngle;
Vector m_vOrigin;
private:
uint8 pad_01F0[48];
};