class CCitadel_ Modifier_ LurkersAmbush_ Invis : public CCitadel_ Modifier_ Invis
{
public:
CUtlOrderedMap<CCitadelPlayerPawn*, GameTime_ t> m_ mapStartLookTime;
GameTime_ t m_ flStartSpotted;
};class CCitadel_ Modifier_ LurkersAmbush_ Invis : public CCitadel_ Modifier_ Invis
{
public:
CUtlOrderedMap<CCitadelPlayerPawn*, GameTime_ t> m_ mapStartLookTime;
GameTime_ t m_ flStartSpotted;
};