class CCitadel_Modifier_LurkersAmbush_Invis : public CCitadel_Modifier_Invis
{
public:
CUtlOrderedMap<CCitadelPlayerPawn*, GameTime_t> m_mapStartLookTime;
GameTime_t m_flStartSpotted;
};class CCitadel_Modifier_LurkersAmbush_Invis : public CCitadel_Modifier_Invis
{
public:
CUtlOrderedMap<CCitadelPlayerPawn*, GameTime_t> m_mapStartLookTime;
GameTime_t m_flStartSpotted;
};