class CCitadel_ Modifier_ LashGrappleEnemy_ Debuff : public CCitadel_ Modifier_ Stunned
{
public:
Vector m_ vCrashDir;
Vector m_ vLiftTarget;
GameTime_ t m_ flStartTime;
bool m_ bCrashingDown;
private:
uint8 pad_ 00F5[1008];
};class CCitadel_ Modifier_ LashGrappleEnemy_ Debuff : public CCitadel_ Modifier_ Stunned
{
public:
Vector m_ vCrashDir;
Vector m_ vLiftTarget;
GameTime_ t m_ flStartTime;
bool m_ bCrashingDown;
private:
uint8 pad_ 00F5[1008];
};