class CCitadel_Modifier_LashGrappleEnemy_Debuff : public CCitadel_Modifier_Stunned
{
public:
    Vector m_vCrashDir;
    Vector m_vLiftTarget;
    GameTime_t m_flStartTime;
    bool m_bCrashingDown;
private:
    uint8 pad_00ED[576];
};