class CCitadel_Modifier_LashGrappleEnemy_Debuff : public CCitadel_Modifier_Stunned
{
public:
Vector m_vCrashDir;
Vector m_vLiftTarget;
GameTime_t m_flStartTime;
bool m_bCrashingDown;
private:
uint8 pad_00ED[576];
};class CCitadel_Modifier_LashGrappleEnemy_Debuff : public CCitadel_Modifier_Stunned
{
public:
Vector m_vCrashDir;
Vector m_vLiftTarget;
GameTime_t m_flStartTime;
bool m_bCrashingDown;
private:
uint8 pad_00ED[576];
};