class CCitadel_Modifier_Knockdown : public CCitadel_Modifier_Stunned
{
public:
QAngle m_angStunAngles;
EKnockDownTypes m_ePreferredKnockdownType;
bool m_bForceTakePreferred;
GameTime_t m_flGetUpAnimTime;
bool m_bGetUpCamSeqStarted;
float32 m_flOnGroundDuration;
};