class CCitadel_ Modifier_ Knockdown : public CCitadel_ Modifier_ Stunned
{
public:
QAngle m_ angStunAngles;
EKnockDownTypes m_ ePreferredKnockdownType;
bool m_ bForceTakePreferred;
GameTime_ t m_ flGetUpAnimTime;
bool m_ bGetUpCamSeqStarted;
float32 m_ flOnGroundDuration;
};