class CCitadel_Modifier_Knockdown : public CCitadel_Modifier_Stunned
{
public:
    QAngle m_angStunAngles;
    EKnockDownTypes m_ePreferredKnockdownType;
    bool m_bForceTakePreferred;
    GameTime_t m_flGetUpAnimTime;
    bool m_bGetUpCamSeqStarted;
    float32 m_flOnGroundDuration;
};