class CCitadel_Modifier_IceDome : public CCitadelModifier
{
public:
CHandle<CCitadel_Ice_Dome_Blocker> m_hBlocker;
CHandle<CPointModifierThinker> m_hFriendlyAura;
CHandle<CPointModifierThinker> m_hEnemyAura;
ParticleIndex_t m_nParticleIndex;
GameTime_t m_flStartTime;
private:
uint8 pad_00DC[260];
public:
Vector m_vOrigin;
private:
uint8 pad_01EC[40];
};