class CCitadel_Modifier_HeroUpgradeBonuses : public CCitadelModifier
{
public:
CCitadelPlayerPawn* m_pOwningPlayer;
float32 m_flWeaponPower;
float32 m_flArmorPower;
float32 m_flTechPower;
};class CCitadel_Modifier_HeroUpgradeBonuses : public CCitadelModifier
{
public:
CCitadelPlayerPawn* m_pOwningPlayer;
float32 m_flWeaponPower;
float32 m_flArmorPower;
float32 m_flTechPower;
};