class CCitadel_ Modifier_ Haunt_ Damage : public CCitadel_ Modifier_ Base
{
public:
bool m_ bCheckForExplosion;
GameTime_ t m_ flLastBurnTime;
private:
uint8 pad_ 00D8[448];
};class CCitadel_ Modifier_ Haunt_ Damage : public CCitadel_ Modifier_ Base
{
public:
bool m_ bCheckForExplosion;
GameTime_ t m_ flLastBurnTime;
private:
uint8 pad_ 00D8[448];
};