class CCitadel_ Modifier_ Gunslinger_ DemonCarbine : public CCitadelModifier
{
public:
int32 m_ nBulletCount;
float32 m_ flElapsedPct;
ParticleIndex_ t m_ nFullyChargedParticle;
private:
uint8 pad_ 00DC[672];
};class CCitadel_ Modifier_ Gunslinger_ DemonCarbine : public CCitadelModifier
{
public:
int32 m_ nBulletCount;
float32 m_ flElapsedPct;
ParticleIndex_ t m_ nFullyChargedParticle;
private:
uint8 pad_ 00DC[672];
};