class CCitadel_Modifier_GhostBloodShard : public CCitadelModifier
{
    uint8 pad_00C8[192];
public:
    float32 m_flMinSlowAmount;
    float32 m_flMoveSpeedPenaltyPerStack;
    float32 m_flSlowDuration;
private:
    uint8 pad_0194[72];
};