class CCitadel_Modifier_GhostBloodShard : public CCitadelModifier
{
uint8 pad_00C8[192];
public:
float32 m_flMinSlowAmount;
float32 m_flMoveSpeedPenaltyPerStack;
float32 m_flSlowDuration;
private:
uint8 pad_0194[72];
};class CCitadel_Modifier_GhostBloodShard : public CCitadelModifier
{
uint8 pad_00C8[192];
public:
float32 m_flMinSlowAmount;
float32 m_flMoveSpeedPenaltyPerStack;
float32 m_flSlowDuration;
private:
uint8 pad_0194[72];
};