class CCitadel_ Modifier_ GhostBloodShard : public CCitadelModifier
{
uint8 pad_ 00D0[336];
public:
float32 m_ flMinSlowAmount;
float32 m_ flMoveSpeedPenaltyPerStack;
float32 m_ flSlowDuration;
private:
uint8 pad_ 022C[120];
};class CCitadel_ Modifier_ GhostBloodShard : public CCitadelModifier
{
uint8 pad_ 00D0[336];
public:
float32 m_ flMinSlowAmount;
float32 m_ flMoveSpeedPenaltyPerStack;
float32 m_ flSlowDuration;
private:
uint8 pad_ 022C[120];
};