class CCitadel_ Modifier_ GarbageAura : public CCitadelModifierAura
{
uint8 pad_ 0108[336];
public:
CUtlVector<CHandle<CBaseEntity>> m_ hEnemyHeroInVacuum;
int32 m_ nNumPlayersKilled;
GameTime_ t m_ tLastDamageTime;
};class CCitadel_ Modifier_ GarbageAura : public CCitadelModifierAura
{
uint8 pad_ 0108[336];
public:
CUtlVector<CHandle<CBaseEntity>> m_ hEnemyHeroInVacuum;
int32 m_ nNumPlayersKilled;
GameTime_ t m_ tLastDamageTime;
};