class CCitadel_ Modifier_ FissureWall : public CCitadelModifier
{
uint8 pad_ 00D0[1120];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecFissureWallEntities;
CUtlVector<CHandle<CBaseEntity>> m_ vecFisureEntitiesHit;
int32 m_ nSegment;
Vector m_ vPosition;
Vector m_ vDirection;
Vector m_ vLeft;
float32 m_ Length;
Vector m_ vBiasDirLeft;
Vector m_ vBiasPosLeft;
Vector m_ vBiasDirRight;
Vector m_ vBiasPosRight;
};