class CCitadel_Modifier_FissureWall : public CCitadelModifier
{
uint8 pad_00C8[640];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecFissureWallEntities;
CUtlVector<CHandle<CBaseEntity>> m_vecFisureEntitiesHit;
int32 m_nSegment;
Vector m_vPosition;
Vector m_vDirection;
Vector m_vLeft;
float32 m_Length;
Vector m_vBiasDirLeft;
Vector m_vBiasPosLeft;
Vector m_vBiasDirRight;
Vector m_vBiasPosRight;
};