class CCitadel_Modifier_FissureWall : public CCitadelModifier
{
    uint8 pad_00C8[640];
public:
    CUtlVector<CHandle<CBaseEntity>> m_vecFissureWallEntities;
    CUtlVector<CHandle<CBaseEntity>> m_vecFisureEntitiesHit;
    int32 m_nSegment;
    Vector m_vPosition;
    Vector m_vDirection;
    Vector m_vLeft;
    float32 m_Length;
    Vector m_vBiasDirLeft;
    Vector m_vBiasPosLeft;
    Vector m_vBiasDirRight;
    Vector m_vBiasPosRight;
};