class CCitadel_ Modifier_ Fathom_ ScaldingSpray_ Aura : public CCitadelModifierAura_ Cone
{
public:
QAngle m_ playerAngles;
bool m_ bHasAnyTargets;
GameTime_ t m_ flLastStackTime;
ParticleIndex_ t m_ ConeParticle;
private:
uint8 pad_ 0120[448];
};