class CCitadel_Modifier_Fathom_ScaldingSpray_Aura : public CCitadelModifierAura_Cone
{
public:
QAngle m_playerAngles;
bool m_bHasAnyTargets;
GameTime_t m_flLastStackTime;
ParticleIndex_t m_ConeParticle;
private:
uint8 pad_0118[256];
};