class CCitadel_ Modifier_ Dust_ Storm_ Aura_ Apply : public CCitadelModifier
{
public:
float32 m_ flDamagePerTick;
bool m_ bFirstTick;
private:
uint8 pad_ 00D5[336];
};class CCitadel_ Modifier_ Dust_ Storm_ Aura_ Apply : public CCitadelModifier
{
public:
float32 m_ flDamagePerTick;
bool m_ bFirstTick;
private:
uint8 pad_ 00D5[336];
};