class CCitadel_ Modifier_ Containment_ Victim : public CCitadelModifier
{
public:
float32 m_ flGoalHeight;
float32 m_ flFallRate;
ParticleIndex_ t m_ nFXIndex;
ParticleIndex_ t m_ nFXIndexVictim;
ParticleIndex_ t m_ nChainFxIndex;
float32 m_ flTetherRadius;
Vector m_ vecOrigin;
private:
uint8 pad_ 00F4[112];
};