class CCitadel_ Modifier_ ChargedBomb : public CCitadelModifier
{
public:
GameTime_ t m_ flNextBeep;
float32 m_ flBeepInterval;
private:
uint8 pad_ 00D8[112];
};class CCitadel_ Modifier_ ChargedBomb : public CCitadelModifier
{
public:
GameTime_ t m_ flNextBeep;
float32 m_ flBeepInterval;
private:
uint8 pad_ 00D8[112];
};