class CCitadel_Modifier_ChargePullEnemy : public CCitadelModifier
{
uint8 pad_00C8[256];
public:
Vector m_vecOffsetDir;
float32 m_flTackleRadius;
float32 m_flPullTargetSpeed;
};class CCitadel_Modifier_ChargePullEnemy : public CCitadelModifier
{
uint8 pad_00C8[256];
public:
Vector m_vecOffsetDir;
float32 m_flTackleRadius;
float32 m_flPullTargetSpeed;
};