class CCitadel_ Modifier_ ChargePullEnemy : public CCitadelModifier
{
uint8 pad_ 00D0[448];
public:
Vector m_ vecOffsetDir;
float32 m_ flTackleRadius;
float32 m_ flPullTargetSpeed;
};class CCitadel_ Modifier_ ChargePullEnemy : public CCitadelModifier
{
uint8 pad_ 00D0[448];
public:
Vector m_ vecOffsetDir;
float32 m_ flTackleRadius;
float32 m_ flPullTargetSpeed;
};