class CCitadel_Modifier_ChargeDragEnemy : public CCitadelModifier
{
public:
QAngle m_qRelativeOffset;
float32 m_flRelativeDist;
float32 m_flMaxDist;
Vector m_vecOffsetDir;
Vector m_vecStartPosition;
};class CCitadel_Modifier_ChargeDragEnemy : public CCitadelModifier
{
public:
QAngle m_qRelativeOffset;
float32 m_flRelativeDist;
float32 m_flMaxDist;
Vector m_vecOffsetDir;
Vector m_vecStartPosition;
};