class CCitadel_Modifier_Afterburn_DOT : public CCitadel_Modifier_Burning
{
public:
bool m_bCheckForExplosion;
GameTime_t m_flLastBurnTime;
private:
uint8 pad_00D0[256];
};class CCitadel_Modifier_Afterburn_DOT : public CCitadel_Modifier_Burning
{
public:
bool m_bCheckForExplosion;
GameTime_t m_flLastBurnTime;
private:
uint8 pad_00D0[256];
};