class CCitadel_Ability_Werewolf_RifleVData : public CCitadel_Ability_PrimaryWeaponVData
{
};
KV3 Class Defaults
{
_class = "CCitadel_Ability_Werewolf_RifleVData"
m_eAbilityType = "EAbilityType_Invalid"
m_eItemSlotType = "EItemSlotType_Invalid"
m_bDisabled = false
m_bDisabledOnExperimental = false
m_bInDevelopment = false
m_bStartTrained = false
m_iMaxLevel = 1
m_nAbilityPointsCost = 0
m_nAbillityUnlocksCost = 0
m_iUpdateTime = 0
m_AbilityBehaviorsBits = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_NONE"
m_flTargetingConeAngle = 0.0
m_flTargetingConeHalfWidth = 10.0
m_bIncludeExtra2DCone = true
m_bUseCameraOffsetsForCone = true
m_bCollectNearbyTargetsWithCone = false
m_flNearbySweepOffset = -59.0
m_flNearbySweepRadius = 78.0
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_NONE"
m_TriggerButtonPreReqButton = ""
m_TriggerButtonOverride = ""
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE"
m_bitsInterruptingStates = ""
m_IncompatibleFilter =
{
m_AbilityBehaviorsBits = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_NONE"
m_eIncompatibleAbilityType = "EAbilityType_Invalid"
}
m_nAbilityTargetTypes = ""
m_nAbilityTargetFlags = ""
m_eTargettingLOSCheck = "ELOSCheck_Bounds"
m_bitsPreCastEnabledStateMask = ""
m_bitsChannelEnabledStateMask = ""
m_bitsPostCastEnabledStateMask = ""
m_TargetAbilityEffectsToApply = ""
m_flBossDamageScale = 1.0
m_bShowTargetingPreviewWhileChanneling = false
m_bShowTargetingPreviewWhileCasting = false
m_WeaponInfo =
{
m_flBulletDamage = 0.0
m_eDamageType = "CITADEL_DAMAGETYPE_BULLET"
m_iBullets = 1
m_iSplitShotsMax = -1
m_bHitOnceAcrossAllBullets = false
m_iBulletsToFullyClaimOrb = 1
m_flExplosionRadius = 0.0
m_flExplosionDamageScaleAtMaxRadius = 0.3
m_bAllowExplosionToCollectGold = false
m_iClipSize = 0
m_flCycleTime = 0.15
m_flBulletCreationDelay = 0.0
m_iBurstShotCount = 1
m_flIntraBurstCycleTime = 0.0
m_iAmmoConsumedPerShot = 1
m_flRange = 8192.0
m_flRangeWhileZoomed = 0.0
m_flDamageFalloffStartRange = 0.0
m_flDamageFalloffEndRange = 900.0
m_flDamageFalloffBias = 0.5
m_flDamageFalloffStartScale = 1.0
m_flDamageFalloffEndScale = 0.0
m_bDontPassThroughPortals = false
m_bPlayImpactEffectsOnTeammates = false
m_flPenetrationPercent = 0.0
m_flIronSightsTime = 0.1
m_reloadDuration = 0.0
m_bReloadUseActiveWeaponInfoDuration = false
m_bReloadSingleBullets = false
m_bReloadSingleBulletsAllowCancel = false
m_flReloadSingleBulletsInitialDelay = 0.0
m_bCanCrit = true
m_flCritBonusStartRange = 0.0
m_flCritBonusEndRange = 0.0
m_flCritBonusStart = 1.0
m_flCritBonusEnd = 1.0
m_flCritBonusAgainstNPCs = 0.2
m_eCritFilter = "CITADEL_UNIT_TARGET_ALL"
m_eCritAlwaysFilter = ""
m_bSpinsUp = false
m_flMaxSpinCycleTime = -1.0
m_flSpinIncreaseRate = 0.0
m_flSpinDecayRate = 0.0
m_flBuildUpRate = -1.0
m_bIsSemiAuto = false
m_flBulletSpeed = 1000.0
m_flBulletSpeedRandomFactor = 0.0
m_flBulletGravityScale = 1.0
m_flBulletRadius = 0.0
m_flBulletRadiusVsWorld = 0.0
m_flBulletLifetime = 0.0
m_flVerticalAimBias = 0.0
m_flBulletInheritShooterVelocityScale = 0.0
m_bCanZoom = true
m_flZoomFOV = 70.0
m_flZoomFOV_Relative = -5.0
m_flZoomMoveSpeedPercent = 0.75
m_flShootMoveSpeedPercent = 0.75
m_flReloadMoveSpeedPercent = 1.0
m_bUsesSpreadPattern = true
m_Spread = 0.2
m_bFirstShotPerfectAccuracy = false
m_AimingShootSpreadPenalty = 0.0
m_flScatterYawScale = 1.0
m_flShootSpreadPenaltyPerShot = 0.0
m_ShootSpreadPenaltyPerShotNormalization =
{
m_bNormalizeSpreadPerShot = false
m_FireRatePctRange = [ 0.0, 100.0 ]
m_SpreadPerShotFactor = 1.0
}
m_flShootSpreadPenaltyDecayDelay = -1.0
m_flShootSpreadPenaltyDecay = 1.0
m_flSpreadPenaltyDecay = 3.0
m_flShootingUpSpreadPenalty = 0.0
m_flAutoReplenishClip = 0.0
m_NpcAimingSpread = 0.0
m_vecScatterOffsets = [ ]
m_flPelletScatterFactor = 1.0
m_flPelletScatterSpreadFactor = 0.5
m_bApplySpreadToFirstPellet = false
m_vecOriginOffsets = [ ]
m_flVerticalPunch = 1.0
m_flHorizontalPunch = 0.5
m_HorizontalRecoil =
{
m_Range = 0.0
m_flBurstSlope = 0.0
m_flBurstExponent = 1.0
m_flBurstConstant = 0.0
}
m_VerticallRecoil =
{
m_Range = 0.0
m_flBurstSlope = 0.0
m_flBurstExponent = 1.0
m_flBurstConstant = 0.0
}
m_flRecoilSpeed = 1.0
m_flRecoilRecoveryDelayFactor = 1.0
m_flRecoilRecoverySpeed = 1.0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_nRecoilSeed = 0
m_szBulletTravelTracerParticle = resource_name:"particles/weapon_fx/default_tracer.vpcf"
m_szSelfBulletTravelTracerParticle = resource_name:""
m_szBulletLinkParticle = resource_name:""
m_bUseDesatForFriendlyNonHeroTracer = true
m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
m_strCustomAttachmentSource = "ability_cast"
m_szMuzzleFlashEffectName = resource_name:""
m_strWeaponImpactEffect = resource_name:""
m_mapImpactEffects =
{
}
m_bUseWeaponAbilityName = false
m_flDamageForce = 50.0
m_strShootSound = soundevent:""
m_strFirstShotSound = soundevent:""
m_strShotReleaseSound = soundevent:""
m_strBulletLoopingSound = soundevent:""
m_strBulletWhizSound = soundevent:""
m_strBulletImpactSound = soundevent:""
m_flBulletWhizDistance = 150.0
m_strReloadSound = soundevent:""
m_strReloadEndSound = soundevent:""
m_strLocalPlayerBulletImpactSound = soundevent:""
m_strLocalPlayerBulletImpactHeavySound = soundevent:""
m_strZoomInSound = soundevent:""
m_strZoomOutSound = soundevent:""
m_strSpinUpSound = soundevent:""
m_strSpinDownSound = soundevent:""
m_strSpinUpLoopSound = soundevent:""
m_flMaxLagCompensation = 340282346638528859811704183484516925440.0
}
m_projectileInfo =
{
m_nBehaviors = ""
m_flGravityScale = 1.0
m_flFriction = 0.0
m_flElasticity = 0.0
m_flSpeed = 3500.0
m_flUpSpeed = 100.0
m_flMaxLinearRange = 0.0
m_flVerticalAimBias = 0.0
m_eProjectileShape = "Sphere"
m_flTriggerRadius = 1.5
m_flPhysicsRadius = 1.5
m_flBulletOnlyTriggerRadius = 0.0
m_vecCapsulePhysicsCenter1 = [ 0.0, 0.0, 0.0 ]
m_vecCapsulePhysicsCenter2 = [ 0.0, 0.0, 0.0 ]
m_flCapsulePhysicsRadius = 1.5
m_vecCapsuleTriggerCenter1 = [ 0.0, 0.0, 0.0 ]
m_vecCapsuleTriggerCenter2 = [ 0.0, 0.0, 0.0 ]
m_flCapsuleTriggerRadius = 1.5
m_particle = resource_name:""
m_bHideWarningParticle = false
m_warningParticle = resource_name:""
m_customModel = resource_name:""
m_flProjectileModelScale = 1.0
m_HitSound = soundevent:""
m_HitTargetSound = soundevent:""
m_HitWorldSound = soundevent:""
m_DetonateSound = soundevent:""
m_LoopingSound = soundevent:""
m_WarningSound = soundevent:""
m_flTrackingDampingCoefficient = 0.0
m_flTrackingDuration = 0.0
m_flTrackingStartTime = 0.0
m_flTrackingEndTime = 0.0
m_AutoProjectileModifier = subclass:
{
}
}
m_deploymentInfo =
{
m_bRequiresUpNormal = false
m_bGroundCheck = false
m_bPlaceFlat = false
m_flFlatYawOffset = 0.0
m_bPlaceNormalToSurface = false
m_bPointTrace = false
m_bCheckPlayerFit = false
m_flModelVerticalPlacementScaleOffset = 0.0
m_bDownCheckIgnoreLos = false
m_previewModel = resource_name:""
m_previewParticle = resource_name:""
m_strPreviewParticleEffectConfig = ""
m_strExraBodygroup = ""
m_strPreviewClass = "citadel_deployable_preview"
m_flPreviewModelScale = 1.0
m_flGroundCheckHeightOffset = -1.0
m_flGroundCheckHeightOffsetDown = -1.0
}
m_mapAbilityProperties =
{
}
m_mapDependentAbilities =
{
}
m_vecAbilityUpgrades = [ ]
m_strCastAnimGraphParam = ""
m_strSelectionNameOverride = ""
m_strCastAnimSequenceName = ""
m_bSuppressOutOfCombatOnCast = true
m_bSuppressOutOfCombatWhileChanneling = true
m_strAG2SourceName = ""
m_strAG2CastingAction = "casting"
m_strAG2ChannelingAction = "channeling"
m_strAG2CastCompletedAction = "cast_completed"
m_AbilityTooltipDetails =
{
m_vecAbilityInfoSections = [ ]
m_vecAdditionalHeaderProperties = [ ]
}
m_strCSSClass = ""
m_strAbilityImage = panorama:""
m_strMoviePreviewPath = ""
m_HUDPanel =
{
m_vecHUDElements = [ ]
m_vecButtonHints = [ ]
m_bForceDrawDefaultCastBars = false
}
m_bShowInPassiveItemsArea = false
m_bForceHideHUDPanel = false
m_bForceShowHUDPanel = false
m_bUsesFlightControls = false
m_strFlyUpLocString = ""
m_strFlyDownLocString = ""
m_strSubCastUICSSClass = ""
m_additionalAbilities =
{
m_strTitle = ""
m_vecAbilityNames = [ ]
}
m_strSecondaryStatName = ""
m_strCastButtonLocToken = ""
m_strAltCastButtonLocToken = ""
m_cameraSequenceCastStart =
{
m_strToken = ""
m_bIsEmpty = false
m_nPriority = 1
m_vecDistanceOperations = [ ]
m_vecFOVOperations = [ ]
m_vecTargetPosOperations = [ ]
m_vecVertOffsetOperations = [ ]
m_vecHorizOffsetOperations = [ ]
}
m_bEndCastStartSequenceOnCastComplete = true
m_cameraSequenceCastComplete =
{
m_strToken = ""
m_bIsEmpty = false
m_nPriority = 1
m_vecDistanceOperations = [ ]
m_vecFOVOperations = [ ]
m_vecTargetPosOperations = [ ]
m_vecVertOffsetOperations = [ ]
m_vecHorizOffsetOperations = [ ]
}
m_cameraSequenceChannelStart =
{
m_strToken = ""
m_bIsEmpty = false
m_nPriority = 1
m_vecDistanceOperations = [ ]
m_vecFOVOperations = [ ]
m_vecTargetPosOperations = [ ]
m_vecVertOffsetOperations = [ ]
m_vecHorizOffsetOperations = [ ]
}
m_bEndChannelStartSequenceOnChannelComplete = true
m_flCameraPreviewOffset = -1.0
m_flCameraPreviewDistance = -1.0
m_flCameraPreviewSpeed = -1.0
m_previewParticle = resource_name:""
m_strPreviewParticleEffectConfig = ""
m_PreviewPathParticle = resource_name:""
m_mapCastEventParticles =
{
}
m_skillshotHitParticle = resource_name:""
m_skillshotMissParticle = resource_name:""
m_TargetingPreviewParticle = resource_name:""
m_HudSharedStyle = resource_name:""
m_strSelectedSound = soundevent:""
m_strUnselectedSound = soundevent:""
m_strSelectedLoopSound = soundevent:""
m_strCastSound = soundevent:""
m_strChannelSound = soundevent:""
m_strChannelLoopSound = soundevent:""
m_strCastDelaySound = soundevent:""
m_strCastDelayLoopSound = soundevent:""
m_strHitConfirmationSound = soundevent:""
m_strDamageTakenSound = soundevent:""
m_strAbilityOffCooldownSound = soundevent:""
m_strAbilityChargeReadySound = soundevent:""
m_bPlayMeepMop = true
m_AutoChannelModifier = subclass:
{
}
m_AutoCastDelayModifier = subclass:
{
}
m_AutoIntrinsicModifiers = [ ]
m_cosmeticInfo =
{
m_bIsSeasonal = false
}
m_DOFWhileZoomed =
{
m_flDofNearBlurry = 0.0
m_flDofNearCrisp = 0.0
m_flDofFarCrisp = 0.0
m_flDofFarBlurry = 0.0
}
m_bDOFFarSettingsAreOffsetByGunRange = true
m_sDisarmedSound = soundevent:""
m_flMinDisarmedSoundInterval = 0.1
m_sObstructedShotSound = soundevent:""
m_mapDelayLoopsSounds =
{
}
m_flActionReloadTimingStart = 0.5
m_flActionReloadTimingDuration = 0.3
m_strCrosshairCSSClass = ""
m_bUseCustomCrosshairSettings = false
m_CustomCrosshairSettings =
{
m_nPipWidth = 0
m_nPipHeight = 0
m_nPipOutlineWidth = 0
m_nPipOutlineGap = 0
m_flPipOpacity = 0.0
m_flPipOutlineOpacity = 0.0
m_PipColor = [ 255, 255, 255 ]
m_PipOutlineColor = [ 0, 0, 0 ]
m_nDotRadius = 0
m_nDotOutlineWidth = 0
m_nDotOutlineGap = 0
m_flDotOpacity = 0.0
m_flDotOutlineOpacity = 0.0
m_DotColor = [ 255, 255, 255 ]
m_DotOutlineColor = [ 0, 0, 0 ]
m_SpreadIndicatingElement = "LINE_GAP"
}
m_PassiveWeaponParticle = resource_name:""
m_strPassiveWeaponAttachmentSource = "muzzle_fx"
}