class CCitadel_Ability_PrimaryWeapon_GraphController : public CCitadelBaseAbilityGraphController
{
public:
CAnimGraphParamRef<bool> m_bAiming;
CAnimGraphParamRef<float32> m_flReloadSpeed;
CAnimGraphParamRef<bool> m_bReloadingSingleRoundStart;
CAnimGraphParamRef<bool> m_bReloadingSingleRound;
CAnimGraphParamRef<bool> m_bReloading;
CAnimGraphParamRef<bool> m_bShootAlt;
CAnimGraphParamRef<bool> m_bShoot;
CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_Shoot;
CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_Muzzle;
CAnimGraphParamRef<CGlobalSymbol> m_ReloadState;
CAnimGraphParamRef<float32> m_ReloadFraction;
CAnimGraphParamRef<float32> m_ReloadSpeed;
CAnimGraphParamRef<float32> m_AmmoFraction;
int32 m_nShootPriority;
int32 m_nReloadPriority;
float32 m_flLatchedReloadSpeed;
CGlobalSymbol m_symLastMuzzle;
};
KV3 Class Defaults
{
_class = "CCitadel_Ability_PrimaryWeapon_GraphController"
m_hExternalGraph = 4294967295
m_bAiming = null
m_flReloadSpeed = null
m_bReloadingSingleRoundStart = null
m_bReloadingSingleRound = null
m_bReloading = null
m_bShootAlt = null
m_bShoot = null
m_Shoot = null
m_Muzzle = null
m_ReloadState = null
m_ReloadFraction = null
m_ReloadSpeed = null
m_AmmoFraction = null
m_nShootPriority = -1
m_nReloadPriority = -1
m_flLatchedReloadSpeed = 1.0
m_symLastMuzzle = ""
}