class CCitadel_Ability_PrimaryWeapon_GraphController : public CCitadelBaseAbilityGraphController
{
public:
    CAnimGraphParamRef<bool> m_bAiming;
    CAnimGraphParamRef<float32> m_flReloadSpeed;
    CAnimGraphParamRef<bool> m_bReloadingSingleRoundStart;
    CAnimGraphParamRef<bool> m_bReloadingSingleRound;
    CAnimGraphParamRef<bool> m_bReloading;
    CAnimGraphParamRef<bool> m_bShootAlt;
    CAnimGraphParamRef<bool> m_bShoot;
    CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_Shoot;
    CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_Muzzle;
    CAnimGraphParamRef<CGlobalSymbol> m_ReloadState;
    CAnimGraphParamRef<float32> m_ReloadFraction;
    CAnimGraphParamRef<float32> m_ReloadSpeed;
    CAnimGraphParamRef<float32> m_AmmoFraction;
    int32 m_nShootPriority;
    int32 m_nReloadPriority;
    float32 m_flLatchedReloadSpeed;
    CGlobalSymbol m_symLastMuzzle;
};

KV3 Class Defaults

{
    _class = "CCitadel_Ability_PrimaryWeapon_GraphController"
    m_hExternalGraph = 4294967295
    m_bAiming = null
    m_flReloadSpeed = null
    m_bReloadingSingleRoundStart = null
    m_bReloadingSingleRound = null
    m_bReloading = null
    m_bShootAlt = null
    m_bShoot = null
    m_Shoot = null
    m_Muzzle = null
    m_ReloadState = null
    m_ReloadFraction = null
    m_ReloadSpeed = null
    m_AmmoFraction = null
    m_nShootPriority = -1
    m_nReloadPriority = -1
    m_flLatchedReloadSpeed = 1.0
    m_symLastMuzzle = ""
}