// MNetworkVarNames = GameTime_t m_flLastDamageTime
// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = GameTime_t m_flEndTime
// MNetworkVarNames = EHANDLE m_hPlayerEntToStore
class CCitadelRecentDamage
{
    void* __vftable;
public:
    // MNetworkEnable
    GameTime_t m_flLastDamageTime;
    // MNetworkEnable
    GameTime_t m_flStartTime;
    // MNetworkEnable
    GameTime_t m_flEndTime;
    // MNetworkEnable
    CHandle<CBaseEntity> m_hPlayerEntToStore;
};