class CCitadelPlayerPawn_GraphController2 : public CAnimGraphControllerBase
{
uint8 pad_0090[48];
public:
CAnimGraph2ParamRef<float32> m_flTimeScale;
CAnimGraph2ParamRef<float32> m_flForwardSpeed;
CAnimGraph2ParamRef<float32> m_flLookHeading;
CAnimGraph2ParamRef<float32> m_flLookPitch;
CAnimGraph2ParamRef<float32> m_flMoveSpeed;
CAnimGraph2ParamRef<float32> m_flStrafeSpeed;
CAnimGraph2ParamRef<float32> m_flVerticalSpeed;
CAnimGraph2ParamRef<float32> m_flRandomSeed;
CAnimGraph2ParamOptionalRef<Vector> m_vLocomotionFacing;
CAnimGraph2ParamOptionalRef<Vector> m_vLookTarget;
CAnimGraph2ParamRef<CGlobalSymbol> m_HeroActionSource;
CAnimGraph2ParamRef<CGlobalSymbol> m_HeroAction;
CAnimGraph2ParamRef<CGlobalSymbol> m_HeroState;
CAnimGraph2ParamOptionalRef<bool> m_InstantCast;
CAnimGraph2ParamOptionalRef<bool> m_AltCast;
CAnimGraph2ParamRef<CGlobalSymbol> m_BaseAction;
CAnimGraph2ParamRef<CGlobalSymbol> m_BaseState;
CAnimGraph2ParamRef<CGlobalSymbol> m_FlinchType;
CAnimGraph2ParamRef<float32> m_CrouchFraction;
CAnimGraph2ParamRef<CGlobalSymbol> m_MoveType;
CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_CornerLean;
CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_Environment;
CAnimGraph2ParamOptionalRef<float32> m_flDirectionCommitment;
private:
uint8 pad_02E8[40];
public:
bool m_bInGraphParamUpdateFlow;
private:
uint8 pad_0311[40];
};
KV3 Class Defaults
{
_class = "CCitadelPlayerPawn_GraphController2"
m_hExternalGraph = 4294967295
m_flTimeScale = null
m_flForwardSpeed = null
m_flLookHeading = null
m_flLookPitch = null
m_flMoveSpeed = null
m_flStrafeSpeed = null
m_flVerticalSpeed = null
m_flRandomSeed = null
m_vLocomotionFacing = null
m_vLookTarget = null
m_HeroActionSource = null
m_HeroAction = null
m_HeroState = null
m_InstantCast = null
m_AltCast = null
m_BaseAction = null
m_BaseState = null
m_FlinchType = null
m_CrouchFraction = null
m_MoveType = null
m_CornerLean = null
m_Environment = null
m_flDirectionCommitment = null
m_bInGraphParamUpdateFlow = false
}