// MModelGameData
class CCitadelHeroModelGameData_t
{
public:
// MPropertyStartGroup = +Visuals
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_hAmbientParticle;
CUtlVector<AmbientParticleSettings_t> m_vecAmbientParticleSettings;
// MPropertyStartGroup = +AG2
float32 m_flTurnThreshold;
float32 m_flTurnDuration;
// MPropertyStartGroup = +Physics / Movement
float32 m_flStepHeight;
// MPropertyDescription = Size of the capsule
float32 m_flCollisionRadius;
float32 m_flCollisionHeight;
// MPropertyDescription = Size of the physics collison OBB
Vector m_vCollisionHullMins;
Vector m_vCollisionHullMaxs;
};
KV3 Class Defaults
{
m_hAmbientParticle = resource_name:""
m_vecAmbientParticleSettings = [ ]
m_flTurnThreshold = 90.0
m_flTurnDuration = 1.0
m_flStepHeight = 32.0
m_flCollisionRadius = 20.0
m_flCollisionHeight = 80.0
m_vCollisionHullMins = [ -16.0, -16.0, 0.0 ]
m_vCollisionHullMaxs = [ 16.0, 16.0, 72.0 ]
}