// MNetworkVarNames = CitadelHeroSpawnData_ t m_ spawnedHero
// MNetworkVarNames = CitadelHeroSpawnData_ t m_ loadingHero
// MNetworkVarNames = HeroID_ t m_ nNoSpawnHeroID
class CCitadelHeroComponent : public CEntityComponent
{
uint8 pad_ 0008[16];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnHeroChanged
CitadelHeroSpawnData_ t m_ spawnedHero;
// MNetworkEnable
// MNetworkPriority = 32
CitadelHeroSpawnData_ t m_ loadingHero;
// MNetworkEnable
HeroID_ t m_ nNoSpawnHeroID;
};