class CBuoyancyHelper
{
void* __vftable;
public:
// MPhysPtr = !!UNKNOWN!!
IPhysicsMotionController* m_pController;
private:
uint8 pad_0010[8];
public:
CUtlStringToken m_nFluidType;
float32 m_flFluidDensity;
float32 m_flNeutrallyBuoyantGravity;
float32 m_flNeutrallyBuoyantLinearDamping;
float32 m_flNeutrallyBuoyantAngularDamping;
bool m_bNeutrallyBuoyant;
CUtlVector<float32> m_vecFractionOfWheelSubmergedForWheelFriction;
CUtlVector<float32> m_vecWheelFrictionScales;
CUtlVector<float32> m_vecFractionOfWheelSubmergedForWheelDrag;
CUtlVector<float32> m_vecWheelDrag;
private:
uint8 pad_0090[136];
};