// MNetworkVarNames = AnimationAlgorithm_t m_nAnimationAlgorithm
// MNetworkVarNames = CAnimGraphNetworkedVariables m_animGraphNetworkedVars
// MNetworkVarNames = CHandle< CBaseAnimGraph > m_vecSecondarySkeletons
// MNetworkVarNames = int m_nSecondarySkeletonMasterCount
// MNetworkVarNames = HSequence m_hSequence
// MNetworkVarNames = GameTime_t m_flSeqStartTime
// MNetworkVarNames = float m_flSeqFixedCycle
// MNetworkVarNames = AnimLoopMode_t m_nAnimLoopMode
// MNetworkVarNames = CNetworkedQuantizedFloat m_flPlaybackRate
// MNetworkVarNames = HNmGraphDefinitionStrong m_hGraphDefinitionAG2
// MNetworkVarNames = uint8 m_serializedPoseRecipeAG2
// MNetworkVarNames = int m_nSerializePoseRecipeSizeAG2
// MNetworkVarNames = int m_nSerializePoseRecipeVersionAG2
// MNetworkVarNames = int m_nServerGraphInstanceIteration
// MNetworkVarNames = int m_nServerSerializationContextIteration
// MNetworkVarNames = ResourceId_t m_primaryGraphId
// MNetworkVarNames = ResourceId_t m_vecExternalGraphIds
// MNetworkVarNames = ResourceId_t m_vecExternalClipIds
class CBaseAnimGraphController : public CSkeletonAnimationController
{
uint8 pad_0010[8];
public:
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphDefinitionOrModeChanged
AnimationAlgorithm_t m_nAnimationAlgorithm;
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars;
// MSaveOpsForField = !!UNKNOWN!!
CSmartPtr<IAnimationGraphInstance> m_pAnimGraphInstance;
private:
uint8 pad_0230[88];
public:
ExternalAnimGraphHandle_t m_nNextExternalGraphHandle;
CUtlVector<CGlobalSymbol> m_vecSecondarySkeletonNames;
// MNetworkEnable
// MNetworkChangeCallback = OnSecondarySkeletonsChanged
CNetworkUtlVectorBase<CHandle<CBaseAnimGraph>> m_vecSecondarySkeletons;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphDefinitionOrModeChanged
int32 m_nSecondarySkeletonMasterCount;
float32 m_flSoundSyncTime;
uint32 m_nActiveIKChainMask;
// MNetworkEnable
// MNetworkSerializer = minusone
// MNetworkChangeCallback = OnNetworkedSequenceChanged
// MNetworkPriority = 32
HSequence m_hSequence;
// MNetworkEnable
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
GameTime_t m_flSeqStartTime;
// MNetworkEnable
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
float32 m_flSeqFixedCycle;
// MNetworkEnable
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
AnimLoopMode_t m_nAnimLoopMode;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = -4.000000
// MNetworkMaxValue = 12.000000
// MNetworkEncodeFlags = 5
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
CNetworkedQuantizedFloat m_flPlaybackRate;
private:
uint8 pad_02E4[4];
public:
SequenceFinishNotifyState_t m_nNotifyState;
bool m_bNetworkedAnimationInputsChanged;
bool m_bNetworkedSequenceChanged;
bool m_bLastUpdateSkipped;
bool m_bSequenceFinished;
GameTick_t m_nPrevAnimUpdateTick;
private:
uint8 pad_02F8[664];
public:
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphDefinitionOrModeChanged
CStrongHandle<InfoForResourceTypeCNmGraphDefinition> m_hGraphDefinitionAG2;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CNetworkUtlVectorBase<uint8> m_serializedPoseRecipeAG2;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_nSerializePoseRecipeSizeAG2;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_nSerializePoseRecipeVersionAG2;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
int32 m_nServerGraphInstanceIteration;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
int32 m_nServerSerializationContextIteration;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
ResourceId_t m_primaryGraphId;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
CNetworkUtlVectorBase<ResourceId_t> m_vecExternalGraphIds;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
CNetworkUtlVectorBase<ResourceId_t> m_vecExternalClipIds;
CGlobalSymbol m_sAnimGraph2Identifier;
private:
uint8 pad_0600[544];
public:
// MSaveOpsForField = !!UNKNOWN!!
CUtlVector<ExternalAnimGraph_t> m_vecExternalGraphs;
private:
uint8 pad_0838[32];
};