class CAI_ LookTarget : public CPointEntity
{
public:
int32 m_ iContext;
int32 m_ iPriority;
bool m_ bDisabled;
GameTime_ t m_ flTimeNextAvailable;
float32 m_ flMaxDist;
};class CAI_ LookTarget : public CPointEntity
{
public:
int32 m_ iContext;
int32 m_ iPriority;
bool m_ bDisabled;
GameTime_ t m_ flTimeNextAvailable;
float32 m_ flMaxDist;
};