class CAI_GroundLocomotion_AG1_GraphController : public CAnimGraphControllerBase
{
public:
    CAnimGraphParamRef<Vector> m_vMovementCustomTargetPosition;
    CAnimGraphParamRef<Vector> m_vMovementMantleTargetPosition;
    CAnimGraphParamRef<Vector> m_vMovementStartFacePosition;
    CAnimGraphParamRef<Vector> m_vMovementStopFacePosition;
    CAnimGraphParamRef<Vector> m_vMovementHopFacePosition;
    CAnimGraphParamRef<Vector> m_vMovementStopPosition;
    CAnimGraphParamRef<Vector> m_vMovementIdleTurnFacePosition;
    CAnimGraphParamRef<Vector> m_vMovementPlantedTurnFacePosition;
    CAnimGraphParamRef<Vector> m_vMovementDirection;
    CAnimGraphParamRef<float32> m_flMovementStopDesiredHeading;
    CAnimGraphParamRef<float32> m_flMovementDesiredHeading;
    CAnimGraphParamRef<float32> m_flMovementDesiredHeadingDelta;
    CAnimGraphParamRef<float32> m_flMovementHeading;
    CAnimGraphParamRef<bool> m_bMovementCodeDriven;
    CAnimGraphParamRef<bool> m_bMovementShouldMove;
    CAnimGraphParamRef<CGlobalSymbol> m_sMovementHeading;
    CAnimGraphParamRef<CGlobalSymbol> m_sMovementDesiredHeading;
    CAnimGraphTagOptionalRef m_sMovementStateMachineActive;
    CAnimGraphTagOptionalRef m_sMovementStopsEnabled;
    CAnimGraphTagOptionalRef m_sMovementInstantStopsEnabled;
    CAnimGraphTagOptionalRef m_sMovementStartsEnabled;
    CAnimGraphTagOptionalRef m_sMovementIdleTurnsEnabled;
    CAnimGraphTagOptionalRef m_sMovementHopsEnabled;
    CAnimGraphTagOptionalRef m_sMovementPlantedTurnsEnabled;
    CAnimGraphTagOptionalRef m_sMovementStrafeSupported;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockAll;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockIdle;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockLoop;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockIdleTurn;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockStart;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockStop;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockHop;
    CAnimGraphTagOptionalRef m_sMovementTransitionBlockPlantedTurn;
    CAnimGraphTagOptionalRef m_sMovementRightFootDown;
    CAnimGraphTagOptionalRef m_sMovementLeftFootDown;
    CAnimGraphTagOptionalRef m_sMovementStumbleEnabled;
    CAnimGraphTagOptionalRef m_sMovementBashEnabled;
};

KV3 Class Defaults

{
    _class = "CAI_GroundLocomotion_AG1_GraphController"
    m_hExternalGraph = 4294967295
    m_vMovementCustomTargetPosition = null
    m_vMovementMantleTargetPosition = null
    m_vMovementStartFacePosition = null
    m_vMovementStopFacePosition = null
    m_vMovementHopFacePosition = null
    m_vMovementStopPosition = null
    m_vMovementIdleTurnFacePosition = null
    m_vMovementPlantedTurnFacePosition = null
    m_vMovementDirection = null
    m_flMovementStopDesiredHeading = null
    m_flMovementDesiredHeading = null
    m_flMovementDesiredHeadingDelta = null
    m_flMovementHeading = null
    m_bMovementCodeDriven = null
    m_bMovementShouldMove = null
    m_sMovementHeading = null
    m_sMovementDesiredHeading = null
    m_sMovementStateMachineActive = "Movement_StateMachine_Active"
    m_sMovementStopsEnabled = "Movement_Stops_Enabled"
    m_sMovementInstantStopsEnabled = "Movement_Stop_Instant_Enabled"
    m_sMovementStartsEnabled = "Movement_Starts_Enabled"
    m_sMovementIdleTurnsEnabled = "Movement_Stationary_Turns_Enabled"
    m_sMovementHopsEnabled = "Movement_Hops_Enabled"
    m_sMovementPlantedTurnsEnabled = "Movement_Planted_Turns_Enabled"
    m_sMovementStrafeSupported = "Movement_Strafe_Supported"
    m_sMovementTransitionBlockAll = "Movement_Transition_Block_All"
    m_sMovementTransitionBlockIdle = "Movement_Transition_Block_Idle"
    m_sMovementTransitionBlockLoop = "Movement_Transition_Block_Loop"
    m_sMovementTransitionBlockIdleTurn = "Movement_Transition_Block_Idle_Turn"
    m_sMovementTransitionBlockStart = "Movement_Transition_Block_Start"
    m_sMovementTransitionBlockStop = "Movement_Transition_Block_Stop"
    m_sMovementTransitionBlockHop = "Movement_Transition_Block_Hop"
    m_sMovementTransitionBlockPlantedTurn = "Movement_Transition_Block_Planted_Turn"
    m_sMovementRightFootDown = "Movement_Right_Foot_Down"
    m_sMovementLeftFootDown = "Movement_Left_Foot_Down"
    m_sMovementStumbleEnabled = "Movement_Stumble_Enabled"
    m_sMovementBashEnabled = "Movement_Bash_Enabled"
}