class CAI_ GoalEntity : public CBaseEntity
{
uint8 pad_ 04A0[8];
public:
CUtlSymbolLarge m_ iszActor;
CUtlSymbolLarge m_ iszGoal;
bool m_ fStartActive;
CAI_ GoalEntity_ _ SearchType_ t m_ SearchType;
CUtlSymbolLarge m_ iszConceptModifiers;
CUtlVector<CHandle<CAI_ BaseNPC>> m_ actors;
CHandle<CBaseEntity> m_ hGoalEntity;
uint32 m_ flags;
};