class CAI_GoalEntity : public CBaseEntity
{
    uint8 pad_04A0[8];
public:
    CUtlSymbolLarge m_iszActor;
    CUtlSymbolLarge m_iszGoal;
    bool m_fStartActive;
    CAI_GoalEntity__SearchType_t m_SearchType;
    CUtlSymbolLarge m_iszConceptModifiers;
    CUtlVector<CHandle<CAI_BaseNPC>> m_actors;
    CHandle<CBaseEntity> m_hGoalEntity;
    uint32 m_flags;
};