class CAI_ EnemyServices : public CAI_ Component
{
public:
CHandle<CBaseEntity> m_ hEnemy;
CHandle<CBaseEntity> m_ hLastEnemy;
GameTime_ t m_ flTimeEnemyAcquired;
bool m_ bHasEnemyAcquired;
GameTime_ t m_ flTimeLastHadEnemy;
bool m_ bHasLastHadEnemy;
int32 m_ nEnemiesSerialNumber;
CHandle<CBaseEntity> m_ hEnemyOccluder;
private:
uint8 pad_ 0070[8];
};