class CAI_EnemyServices : public CAI_Component
{
public:
    CHandle<CBaseEntity> m_hEnemy;
    CHandle<CBaseEntity> m_hLastEnemy;
    GameTime_t m_flTimeEnemyAcquired;
    bool m_bHasEnemyAcquired;
    GameTime_t m_flTimeLastHadEnemy;
    bool m_bHasLastHadEnemy;
    int32 m_nEnemiesSerialNumber;
    CHandle<CBaseEntity> m_hEnemyOccluder;
private:
    uint8 pad_0070[8];
};