class CAI_BehaviorHost
{
public:
    // MNotSaved = !!UNKNOWN!!
    CAI_Behavior* m_pActiveBehavior;
    // MNotSaved = !!UNKNOWN!!
    CUtlVector<CAI_Behavior*> m_Behaviors;
    // MNotSaved = !!UNKNOWN!!
    CAI_BaseNPC* m_pOuter;
    // MNotSaved = !!UNKNOWN!!
    bool m_bCalledBehaviorSelectSchedule;
};