class CAI_ BehaviorHost
{
public:
// MNotSaved = !!UNKNOWN!!
CAI_ Behavior* m_ pActiveBehavior;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CAI_ Behavior*> m_ Behaviors;
// MNotSaved = !!UNKNOWN!!
CAI_ BaseNPC* m_ pOuter;
// MNotSaved = !!UNKNOWN!!
bool m_ bCalledBehaviorSelectSchedule;
};