// MNetworkVarNames = GameTime_t m_flLatchTime
// MNetworkVarNames = float m_flLatchValue
class AbilityResource_t
{
    void* __vftable;
public:
    float32 m_flCurrentValue;
    float32 m_flPrevRegenRate;
    float32 m_flMaxValue;
    // MNetworkEnable
    GameTime_t m_flLatchTime;
    // MNetworkEnable
    float32 m_flLatchValue;
};