// MNetworkVarNames = GameTime_ t m_ flLatchTime
// MNetworkVarNames = float m_ flLatchValue
class AbilityResource_ t
{
void* _ _ vftable;
public:
float32 m_ flCurrentValue;
float32 m_ flPrevRegenRate;
float32 m_ flMaxValue;
// MNetworkEnable
GameTime_ t m_ flLatchTime;
// MNetworkEnable
float32 m_ flLatchValue;
};