class AI_ Waypoint_ t
{
public:
VectorWS m_ vPos;
WaypointFlags_ t m_ fWaypointFlags;
Navigation_ t m_ nWpType;
private:
uint8 pad_ 0014[20];
public:
float32 m_ flYaw;
float32 m_ flBoundaryDist;
float32 m_ flPathDistGoal;
CHandle<CBaseEntity> m_ hPathCorner;
CHandle<CBaseEntity> m_ hData;
uint32 m_ nGroundNavAreaId;
uint32 m_ nNavLinkAreaId;
uint32 m_ nNavBlockId;
NavGravity_ t m_ gravityOverride;
bool m_ bGravityOverrideSet;
uint32 m_ nConstrainedToMovableMeshId;
};