enum class AI_ SensingFlags_ t : uint32
{
// MEnumeratorIsNotAFlag
eNone = 0,
eBlind = 1, // (1 << 0)
eDeaf = 2, // (1 << 1)
eDisableAllSensing = 4, // (1 << 2)
eCanSenseDead = 8, // (1 << 3)
};enum class AI_ SensingFlags_ t : uint32
{
// MEnumeratorIsNotAFlag
eNone = 0,
eBlind = 1, // (1 << 0)
eDeaf = 2, // (1 << 1)
eDisableAllSensing = 4, // (1 << 2)
eCanSenseDead = 8, // (1 << 3)
};