enum class AI_ MotorGroundAnimGraph_ Flags_ t : uint32
{
eNone = 0,
eDelayStop = 1, // (1 << 0)
eWaitingForFacing = 2, // (1 << 1)
eWaitingForNavigatorArrivalFacing = 4, // (1 << 2)
eDelayIdleTurn = 8, // (1 << 3)
};enum class AI_ MotorGroundAnimGraph_ Flags_ t : uint32
{
eNone = 0,
eDelayStop = 1, // (1 << 0)
eWaitingForFacing = 2, // (1 << 1)
eWaitingForNavigatorArrivalFacing = 4, // (1 << 2)
eDelayIdleTurn = 8, // (1 << 3)
};