enum class AI_ Locomotion_ StopType_ t : uint32
{
// MPropertyFriendlyName = None
eNone = 0,
// MPropertyFriendlyName = Moving
eMoving = 1,
// MPropertyFriendlyName = Instant
eInstant = 2,
};enum class AI_ Locomotion_ StopType_ t : uint32
{
// MPropertyFriendlyName = None
eNone = 0,
// MPropertyFriendlyName = Moving
eMoving = 1,
// MPropertyFriendlyName = Instant
eInstant = 2,
};